- Stockpile15
0
Crystal Skullx113
Siegex112
Amphibious Assaultx18
12
War Elephantx15
10
Raffard’s Vengeancex15
10
King Radovid Vx13
10
Queen Adaliax15
8
Foltest's Pridex15
7
War Chariotx12
7
John Natalisx16
Reinforcementsx15
Boiling Oilx25
5
Temerian Drummerx23
5
Reinforced Ballistax24
Bombardmentx14
Winchx24
4
Dun Bannerx24
4
Cintrian Envoyx14
4
Kerack Marinex23
4
Siege Towerx1
This deck uses a lot of cooldown engines and deck thinning to be consistent for round 3.
R1 use your temerian drummer with dun banners to thin out your deck. Kerack marines, even raffards if you manage to pull it r1. Swarm the board and save your ballista, siege, adalia, reinforcements and ideally war elephant. Radovid can also be played to improve your leader ability. He's actually best played r1.
R2: if you won, you pass. If your opponent tries to make you bleed, use war elephant to put a stop to that nonsense.
R3: open with siege. Your opponent is likely to kill your trebuchet which means they wasted another removal card. Great! Use adalia on your ballista, reinforcements and break out the siege engines. Remember that your ballistas have resupply so if you have a winch or boiling oil your ballistas fire another round.
Your finisher is the war elephant. You spawn a lot of volunteers that help its crew ability. If you manage to throw in a winch go ahead and try to get it to use its order ability twice and pray they don't have a punisher for it.