• View your profile!
    • If you set your profile visibility to private, no one apart from you will be able to view the contents of your profile. However, you will still have the option to share a badge with your current results and position in GWENT’s rankings to Facebook and Twitter.

      Please note that any change to profile visibility settings maye require a couple of minutes to take effect.

    • Log out
9

northernrealms deck

Royal Guard Overload (Dual Casting)

northernrealms deck

6,960
25
13
163

By 

lidsvids

 created 

  • Pincer Maneuver
    15
  • 0

    Engineering Solution
    x1
  • 12

    Renew
    x1
  • 12

    Oneiromancy
    x1
  • 12

    Amphibious Assault
    x1
  • 4

    12

    King Foltest
    x1
  • 3

    10

    Queen Adalia
    x1
  • 6

    8

    Princess Pavetta
    x1
  • 7

    Necromancy
    x1
  • 5

    7

    Voymir
    x1
  • 4

    7

    Operator
    x1
  • 6

    Reinforcements
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 5

    Zoria Runestone
    x1
  • 1

    5

    Ronvid the Incessant
    x1
  • 5

    Runeword
    x2
  • 5

    Megascope
    x2
  • 5

    5

    Cintrian Royal Guard
    x2
  • 4

    Teleportation
    x2
  • 4

    4

    Blue Stripes Scout
    x2
  • 4

    4

    Dun Banner
    x2

A Northern Realms deck designed for the Dual Casting seasonal event. In this event, the first special card that we play every turn gets played twice. The goal of this deck is simple: create as many Cintrian Royal Guards as possible because the more of them we have, the stronger they become.


Round 1: Create as many Cintrian Royal Guards as you can, both on the board and in your deck. Queen Adalia, Operator, Megascope, and Reinforcements will create additional guards on the board. Foltest and Blue Stripes Scouts will create additional guards in your deck. If you need extra points at the end of the round, use Teleportation to replay your lowest-power guards to boost them.


Round 2/3: Start by playing Princess Pavetta to get all the Royal Guards that you played in Round 1 back into your deck. Then, go back to playing as many guards as possible. If any guards get destroyed, you can use Renew and/or Necromancy to play them from your graveyard. If you still have Teleportation, use it at the end of the round to replay your lowest-power guards to boost them. You can also use Voymir to boost all your guards.