CARD REVEALS
Samum
Damage a unit by 3.
Deathblow: Move adjacent units to the other row.
Feast of Blood
Give an enemy unit Bleeding for 6 turns.
If you control a Vampire, Purify it first.
Primal Savagery
Damage an enemy unit by 2.
Deathblow: Spawn and Summon a Bear Abomination on a random allied row.
Devil's Puffball
Damage a unit by 2 and give it Poison.
Deathblow: Give Poison to adjacent units.
Undying Thirst
Give an enemy unit Bleeding for 6 turns.
Spring Equinox
Purify all units on a row.
Runeword
Give an allied unit a Shield, then give it Vitality for 4 turns.
Dryad's Caress
Give an allied unit Vitality for 6 turns.
If you control a Dryad, Purify that unit first.
Tourney Joust
Remove an enemy unit's Shield, then either damage it by 3 or give an allied unit a Shield and boost it by 3.
Moon Dust
Purify a unit and damage it by 4.
Thaw
Clear all row effects from your side and boost an allied unit by 4. For every row effect cleared, decrease the boost by 2.
Sandstorm
Damage a unit at both ends of an enemy row by 3.
Inspirational Ballad
Give Vitality to an allied unit for 6 turns.
Dancing Star
Destroy an artifact, or damage a unit by 3.
Northern Wind
Damage a unit by 4.
Deathblow: Banish it.
Pellar
Deploy: Purify a unit.
Red Haze
Choose an enemy unit, then damage one adjacent enemy unit by its power.
Duchess's Informant
Spying. Deploy: Spawn and play a base copy of enemy non-spying unit.
Dryad Ranger
Harmony.
Deploy: Damage an enemy unit by 2. If it survived, give it Poison.
Cintrian Knight
Deploy, Melee: Damage a unit by 2.
Deathblow: Gain Vitality for 2 turns.
Svalblod Ravager
Deploy, Melee: Damage an enemy by 2.
Bloodthirst 2: Give the enemy damaged by this unit Bleeding for 2 turns.
Bruxa
Deploy: Damage an enemy unit by 2.
Deathblow: Gain Thrive.
Garkain
Deploy: Damage a Bleeding enemy unit by the amount of Bleeding it has.
Cintrian Envoy
Formation.
Order: Give 2 Charges to an allied unit.
Brokilon Sentinel
Deploy: Damage an enemy unit by 2.
Deathblow: Summon a copy of this unit from your deck to this row.
Menagerie Keeper
Deploy: Damage an enemy unit by 2. If you have a Tactic in your hand, give that unit Bleeding for 2 turns.
Toussaint Knight-Errant
Deploy: Damage enemy by 2. If target has at least 6 power, damage it by 4 instead.
Ekimmara
Doomed.
Svalblod Priest
Every allied turn, on turn end, damage the allied unit to the right by 1, then boost self by 2.
Plumard
Deploy: Give an enemy unit Bleeding for 2 turns.
Bonded: Give an enemy Bleeding for 4 turns instead.
Alp
Deploy: Damage an enemy unit by 2. If Alp is under Bloodmoon, Drain an enemy unit by 2 instead.
Imperial Diviner
Assimilate.
Deploy: Purify a unit.
Cintrian Artificer
Formation.
Order: Give an allied unit a Shield.
Forest Whisperer
Deploy, Melee: Give an enemy unit Poison.
Deploy, Ranged: Give an allied unit a Shield.
Fleder
Deploy: Destroy an allied unit and gain Vitality for 4 turns.
Nekurat
Order, Melee: Drain an enemy unit by 1.
Cooldown: 2.
Whenever you play an Organic card, reduce this unit's Cooldown by 1.
Dryad Matron
Every allied turn, on turn end, move to the rightmost spot on this row and boost an allied unit on the left by 1.
Cintrian Enchantress
Deploy, Ranged: Give an allied unit Vitality for 2 turns.
Bonded: Give an allied unit Vitality for 4 turns instead.
Dryad Fledgling
Harmony.
Dryad Grovekeeper
Deploy: Give an allied unit Vitality with a duration equal to the number of Dryads you control.
Svalblod Cultist
Deploy, Ranged: Heal unit by 3. If it's still wounded, destroy it.
Traveling Merchant
Deploy, Ranged: Shuffle a card from your hand into your deck, then draw a card.
Ducal Guard
Assimilate.
Oxenfurt Scholar
Deploy: Give an allied unit Vitality for 2 turns.
Cutthroat
Deploy: Give an enemy unit Bleeding for 2 turns.
Fangs of the Empire
Deploy: Give an enemy unit Poison.
Svalblod Fanatic
Berserk: Transform into a Bear Abomination.
Watchman
Order: Give an adjacent unit a Shield.
Svalblod Butcher
Deploy: Damage an ally by 2, then give an enemy unit Bleeding for 3 turns.
Cintrian Spellweaver
Order: Damage a unit by 1.
Charge: 1 Gain 1 Charge whenever you play a Mage.
Cintrian Royal Guard
Deploy: Boost self by 2 for each Cintrian Royal Guard you control.
Disgraced Brawler
Deploy, Bloodthirst 3: Lock this unit.
Berserk: Destroy this unit.
Treant Mantis: Stalk
Ambush: Give the next unit played by your opponent Poison and transform into Treant Mantis: Strike
Zeal.
Order: Transform into Treant Mantis: Strike.
Hen Gaidth Sword
Deploy: Damage an enemy unit by 2.
Deathblow: Spawn and play a copy of the destroyed unit.
Sangreal
Boost a unit by 6 and give it a Shield.
Curse of Corruption
Destroy the highest unit.
Scepter of Storms
Zeal.
Order: Spawn and play Biting Frost, Impenetrable Fog, or Torrential Rain.
Portal
Deploy: Summon 2 random units with 4 provision cost from your deck on both sides of this unit.
Crimson Curse
Destroy an allied unit, then apply a Blood Moon row effect to both allied rows and set its duration equal to the destroyed unit's power.
Blood Moon: Every allied turn, on turn start, Boost a random Vampire on this row by 2.
Knighthood
Split 6 boost randomly between all units on ally row.
Water of Brokilon
Spawn and Summon a Dryad Fledgling to an allied row.
If you control a Dryad, Spawn and Summon 2 Dryad Fledglings to an allied row instead.
Land of a Thousand Fables
Deploy: Play a Special card from your deck.
Tesham Mutna Sword
Deploy: Damage an enemy unit by 4. If it has a Shield, destroy it instead.
Svalblod Totem
Deploy: Spawn a Svalblod Fanatic on both sides of this card.
Order: Damage adjacent units by 2.
Tempest
Purify 3 adjacent enemy units and damage them by 2.
Vivienne: Oriole
Deploy: Destroy enemy artifact and boost self by its cost.
Windhalm of Attre
Shield. Every allied turn, on turn end, boost this unit by 2 if it has a Shield.
Roderick of Dun Tynne
Spying.
Deploy: Look at 2 random gold cards from your deck and play one.
Fauve
Deploy: Play a Nature card from your deck.
Artorius Vigo
Assimilate.
Deploy: Create and play a 1-power copy of a bronze unit from your starting deck.
Vivienne de Tabris
Deploy: Set unit's power equal to its cost.
Gael
Deploy: Damage an enemy unit by 1.
Deathblow: Boost self by the destroyed enemy's base power.
Queen Adalia
Deploy: Spawn and play a base copy of a bronze unit from your hand, then give it a Shield.
Syanna
Order: Repeat the Deploy ability of the next unit you play during this turn.
King Roegner
Deploy, Melee: Remove Shields from all units, then boost self by 3 for every Shield removed.
Sirssa
Harmony.
Deploy: Damage enemy by 2.
Deathblow: Boost unit in your hand by 2.
Tourney Shaelmaar
Deploy, Melee: Damage a Nilfgaardian enemy unit by 7.
Deploy, Ranged: Boost self by 2 for every non-Nilfgaardian unit from your opponent's faction under your control.
Corrupted Flaminica
Deploy: Destroy an allied Beast to the right, then boost self by its power and give an enemy unit Bleeding for a number of turns equal to the destroyed Beast's power.
Gregoire de Gorgon
Deploy, Melee: Damage an enemy unit by 1.
Deathblow: Boost self by 6 and gain a Shield.
Musicians of Blaviken
Deploy: Randomly gain either a Shield, Immunity, Resilience, or Poison.
Fisher King
Deploy, Ranged: Put any card from your deck at the top.
Regis: Bloodlust
Deploy: Damage an enemy unit by 4. Reach: 2.
Deathblow: Banish it.
Protofleder
Deploy: Damage an enemy unit by 3.
Dominance: Drain an enemy unit by 3 instead.
Damien de la Tour
Order: Refresh your leader's ability.
Coodcoodak
Deploy: Purify adjacent units.
Arnvald
Deploy: Transform a damaged allied unit into a Bear Abomination.
Prince Anséis
Formation.
Order: Damage an enemy unit by 4. If Prince Anséis is boosted, Duel an enemy instead.
Orianna
Deploy: Give an enemy unit Bleeding with a duration equal to the number of allied Vampires.
Ranged: Every allied turn, on turn end, boost self by the number of Bleeding enemy units.
Lady of the Lake
Shield.
Order: Give an allied unit a Shield.
Artis
Ranged: Whenever unit is played damage it by half its power (rounded up).
Milton de Peyrac-Peyran
Deploy: Damage an enemy unit by 1.
Deathblow: Damage adjacent enemy units by 2.
If Palmerin is in your hand, trigger this unit's Deathblow ability even if the enemy unit survived.
Palmerin de Launfal
Deploy: Damage an enemy unit by 2.
Deathblow: Give adjacent allied units Shields. If Milton is in your hand, trigger Deathblow on Deploy.
Queen of the Night
Deploy, Melee: Give an enemy unit Bleeding for 4 turns.
Deploy, Ranged: Purify a unit.
Vissegerd
Deploy: Gain Charges equal to the number of boosted allied units.
Order: Damage an enemy unit by 1.
Charges : 1.
Vildkaarl
Berserk: Transform into Champion of Svalblod.
Treant Boar
Order, Melee: Move Treant Boar to the other row and Heal it.
Order, Ranged: Move Treant Boar to the other row and damage an enemy unit by 2.
Cooldown: 1.
Weeping Willow
Shield.
Deploy, Melee: Gain Vitality with a duration equal to the amount this unit is boosted.
Dettlaff: Higher Vampire
Deathwish: Summon this unit from the graveyard to the same row.
This unit's ability is limited to 3 uses and does not Reset when it leaves the battlefield.
Sigvald
Order: Damage a unit by 1. Reach: 2. Cooldown: 1.
Berserk: Damage a unit by 2 instead.
Knut the Callous
Deploy: Damage an allied unit to the right by half of its current power, then damage an enemy unit by that amount.
Katakan
Thrive. Deploy: Spawn an Ekimmara and Summon it to this row. Deathwish: Repeat the Deploy ability.
The Great Oak
Deploy: Damage an enemy unit by the number of cards to the left of self, then boost self by the number of cards to the right of self.
Champion of Svalblod
Order: Destroy an allied unit, then Heal self.