- 협동 작전15
0
전술적 우위x112
슙의 휴일x16
11
팔리보르x17
10
트로이의 도니미르x16
10
아발라크x11
10
필리파: 맹목적 분노x16
9
피의 남작x16
7
베스x16
6
마르가리타 록스 안틸레x15
6
보츨링x14
6
쉴라 드 탄자빌x14
6
빈센트 메이스x11
5
불굴의 론비드x15
금단의 마법x15
5
강화 트레뷰셋x15
5
테메리아 군악대x14
5
리리아 용병대x13
5
르다니아 궁수x14
4
에이단 망치전사x14
4
리리아 중기병x14
4
신트라 마법사x14
4
라도비드의 근위병x13
4
케드웬 지휘관x13
4
노포x13
4
공성탑x12
4
르다니아 기사x1
This is a variant of McBeard’s Pincer Maneuver control deck, adapted to be a Shupe deck for the challenge event! You want to spend your efficient control options during round 1, don’t be afraid to use either Phillipa or Falibor to catch up to your opponent early. We dropped Prince Anseis in order to make the provisions for Shupe, but you can make that change elsewhere if you feel like it. I’ve found that Avallach is a great round 1 or 2 play, as he provides a lot of pressure on your opponent.
Make sure you save your leader ability till round 3, to ensure you draw Shupe. This deck tends to like Shupe Knight, or Shupe Hunter: with the goal usually being to shut down your opponents board.