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5

northernrealms deck

Shupe Control

northernrealms deck

6,640
25
23
155

By 

PlaDubh

 created 

  • Pincer Maneuver
    15
  • 0

    Tactical Advantage
    x1
  • 12

    Shupe's Day Off
    x1
  • 6

    11

    Falibor
    x1
  • 7

    10

    Donimir of Troy
    x1
  • 6

    10

    Avallac'h
    x1
  • 1

    10

    Philippa: Blind Fury
    x1
  • 6

    9

    Bloody Baron
    x1
  • 6

    7

    Ves
    x1
  • 6

    6

    Margarita Laux-Antille
    x1
  • 5

    6

    Botchling
    x1
  • 4

    6

    Síle de Tansarville
    x1
  • 4

    6

    Vincent Meis
    x1
  • 1

    5

    Ronvid the Incessant
    x1
  • 5

    Forbidden Magic
    x1
  • 5

    5

    Reinforced Trebuchet
    x1
  • 5

    5

    Temerian Drummer
    x1
  • 4

    5

    Lyrian Landsknecht
    x1
  • 3

    5

    Redanian Archer
    x1
  • 4

    4

    Aedirnian Mauler
    x1
  • 4

    4

    Lyrian Cavalry
    x1
  • 4

    4

    Cintrian Enchantress
    x1
  • 4

    4

    Radovid's Royal Guards
    x1
  • 3

    4

    Kaedweni Sergeant
    x1
  • 3

    4

    Ballista
    x1
  • 3

    4

    Siege Tower
    x1
  • 2

    4

    Redanian Knight
    x1

This is a variant of McBeard’s Pincer Maneuver control deck, adapted to be a Shupe deck for the challenge event! You want to spend your efficient control options during round 1, don’t be afraid to use either Phillipa or Falibor to catch up to your opponent early. We dropped Prince Anseis in order to make the provisions for Shupe, but you can make that change elsewhere if you feel like it. I’ve found that Avallach is a great round 1 or 2 play, as he provides a lot of pressure on your opponent.


Make sure you save your leader ability till round 3, to ensure you draw Shupe. This deck tends to like Shupe Knight, or Shupe Hunter: with the goal usually being to shut down your opponents board.