- Pincer Maneuver15
0
Tactical Advantagex112
Shupe's Day Offx16
11
Faliborx17
10
Donimir of Troyx16
10
Avallac'hx11
10
Philippa: Blind Furyx16
9
Bloody Baronx16
7
Vesx16
6
Margarita Laux-Antillex15
6
Botchlingx14
6
Síle de Tansarvillex14
6
Vincent Meisx11
5
Ronvid the Incessantx15
Forbidden Magicx15
5
Reinforced Trebuchetx15
5
Temerian Drummerx14
5
Lyrian Landsknechtx13
5
Redanian Archerx14
4
Aedirnian Maulerx14
4
Lyrian Cavalryx14
4
Cintrian Enchantressx14
4
Radovid's Royal Guardsx13
4
Kaedweni Sergeantx13
4
Ballistax13
4
Siege Towerx12
4
Redanian Knightx1
This is a variant of McBeard’s Pincer Maneuver control deck, adapted to be a Shupe deck for the challenge event! You want to spend your efficient control options during round 1, don’t be afraid to use either Phillipa or Falibor to catch up to your opponent early. We dropped Prince Anseis in order to make the provisions for Shupe, but you can make that change elsewhere if you feel like it. I’ve found that Avallach is a great round 1 or 2 play, as he provides a lot of pressure on your opponent.
Make sure you save your leader ability till round 3, to ensure you draw Shupe. This deck tends to like Shupe Knight, or Shupe Hunter: with the goal usually being to shut down your opponents board.