Card Details
16
Blood Money
16
Blood Money
Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.
Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.
This ability adds 15 provisions to your deck's provisions limit.
A war with Whoreson will see Novigrad's gutters run red with blood.