Card Details
11
Aerondight
11
Aerondight
Echo.
Damage an enemy unit by 0, then boost the lowest-power allied unit by the excess damage dealt.
At the end of your turn, if you have more points than your opponent, increase the damage by 1, wherever this card is.
A deceptively light blade, razor-sharp, and perfectly balanced.
The sword is said to only reveal itself to worthy champions and therefore spends most of its time hidden, patiently awaiting its next bearer.