Card Details
2
1
5
2
Knight-ErrantHuman, Knight
2
1
5
2
Knight-ErrantHuman, Knight
At the end of your turn, boost self by 1 for each adjacent boosted unit and damage self by 1 for each adjacent damaged unit.
Grace 9: Give adjacent units Shield, then Infuse them with "Whenever this unit loses Shield, boost it by 2".
Traversing the fine line between idiom and idiot.