Update 5.1 is now available for download on PC and iOS! With this update we focused on balancing and re-working a sizeable amount of existing cards with focus on Skellige and Syndicate factions.
Note: Starting with this update we will not offer full mill value for re-worked cards.
Game Fixes:
- Adding missing sound effects for premium cards from Merchants of Ofir expansion
- Resilience tooltip changed.
- Mandrake tooltip changed.
- In deck selection picker, the leader ability sound will trigger only when coming from the Main Menu and selecting a new deck
- Income trigger can be cancelled out - Card that have targeting and Income (like Dip in Pontar) will allow user to choose a target before committing to play the card.
New Features:
- Added Tooltip System to Cards in Board for Mobile Version of the Game.
- In Pro Rank matches the opponents' nicknames will be hidden until the final results screen
- Starting from the Season of the Bear players now lose less ranks at the start of a new season. From ranks 1 to 13 players lose now 2 ranks, from 14 to 23 1 rank, and 0 ranks from 25 to 30. As for Pro Rank players will now lose 3 ranks apart from the top 500 players
Neutral:
- Added "Scenario" category to: Siege, Haunt, Masquerade Ball, Gedyneith, Feign Death and Passiflora.
- Adrenaline Rush ability changed to: Boost an allied unit by 8 if there are no other units on that row.
- Adrenaline Rush provision changed from 8 to 5.
- Epidemic ability changed to: Destroy a 4 provision cost unit.
- Crow's Eye ability changed to: Purify an allied unit and boost it by 3.
- Decoy Tactic category removed.
- Decoy provision changed from 7 to 6.
- Radayah provision changed from 10 to 12.
- Olgierd: Immortal provision changed from 10 to 9.
- Dragon's Dream provision changed from 12 to 11.
- Avallac'h power changed from 4 to 3.
- Dudu provision changed from 10 to 8.
- Johnny power changed from 3 to 4.
- Sarah power changed from 3 to 4.
- Travelling Merchant power changed from 3 to 4.
- Skellige Storm provision changed from 8 to 7.
- Bekker's Rockslide provision changed from 9 to 8.
- Dorregaray of Vole provision changed from 8 to 7.
- Gimpy Gerwin provision changed from 8 to 7.
- Wolfsbane provision changed from 9 to 8.
- Lady of the Lake power changed from 5 to 6.
- Fisher King power changed from 4 to 5.
- Rock Barrage provision changed from 6 to 5.
- Thaw provision changed from 5 to 4.
- Gaunter O'dimm provision changed from 12 to 10.
- Merigold's Hailstorm provision changed from 10 to 9.
- Commander's Horn provision changed from 10 to 9.
- Nivellen power changed from 4 to 5.
- Count Caldwell provision changed from 8 to 7.
- Maraal provision changed from 9 to 10.
- King Cobra provision changed from 4 to 5.
Monsters:
- Imlerith ability changed to: Deploy: Set allied unit power to 7. Dominance: Set a unit's power to 7 instead.
- Imlertith power changed from 5 to 7.
- Imlerith provision changed from 8 to 12.
- Imlerith's Wrath ability changed to: Damage an enemy unit by the power of your highest allied unit. If you control Imlerith, destroy enemy unit instead.
- Haunt tooltip now properly mentions Deathwish units.
- Haunt provision changed from 14 to 13.
- Penitent now mentions where unit is Summoned to.
- Caranthir now properly mentions base copy.
- Nithral ability changed to: Order (Melee): Damage a unit by 1. Dominance: Damage a unit by 2 instead. Cooldown: 1.
- Nithral provision changed from 6 to 8.
- Wild Hunt Hound ability changed to: Dominance: At the end of your turn, boost self by 1.
- She-Troll ability changed to: Melee: Whenever a unit is destroyed during your turn, boost self by 2.
- Wild Hunt Warrior ability changed to: Deploy: Damage an enemy unit by 1. Dominance: Damage it by 3 instead.
- Wild Hunt Warrior provision changed from 5 to 4.
- Adda: Striga ability changed to: Deploy: Damage an enemy unit by 2. Dominance: Damage it by 4 instead.
- Adda: Striga power changed from 3 to 5.
- Adda: Striga provision changed from 8 to 7.
- Keltullis provision changed from 12 to 13.
- Whispess power changed from 4 to 5.
Skellige:
- Reckless Flurry ability now ignores Armor.
- Wild Boar of the Sea ability changed to: Deploy (Melee): Damage all damaged enemy units by 1, then damage all enemy units by 1.
- Provision changed from 10 to 11.
- Brokvar Hunter ability changed to: Order: Damage a unit by 1. Cooldown: 2. Whenever you Discard a card, reduce Cooldown by 1.
- Savage Bear now gives Bleeding instead damaging.
- Dimun Pirate Captain ability changed to: Deploy: Damage an enemy unit by 1. Bloodthirst 2: Damage it by 3 instead.
- An Craite Warcrier ability changed to: Bloodthirst 1: At the end of your turn, boost self by 1.
- Giant Boar ability changed to: Deploy (Melee): Boost self by 1 for every damaged unit. Deploy (Ranged): Boost self by the amount an enemy unit is damaged.
- Heymaey Flaminica tooltip tweaked to: At the end of your turn, Heal all other units on this row by 1.
- Heymaey Skald ability changed to: Draw a card, then Discard a card.
- Skjall ability changed to: Berserk 5: Destroy self.
- Skjall power changed from 5 to 10.
- Skjall provision changed from 8 to 7.
- Heymaey Herbalist "then" changed to "and".
- Covenant of Steel Armor changed from 0 to 2.
- Coral power changed from 4 to 5.
- Birna Bran provision changed from 10 to 8.
- Sigvald power changed from 5 to 6.
- Blueboy Lugos provision changed from 8 to 7.
- Lippy power changed from 2 to 4.
- Morkvarg provision changed from 9 to 8.
- Sacrificial Vanguard provision changed from 15 to 16.
- Donar an Hindar provision changed from 8 to 7.
Northern Realms:
- Aretuza Adept ability changed to: Deploy: Gain Zeal if you control a Mage. Order (Ranged): Give 1 Charge to an allied unit. Cooldown: 1.
- Carrobalista ability changed to: Deploy, Crew: Gain 2 Armor. Order (Ranged): Damage an enemy unit by 2.
- Vicious Slash provision bonus changed from 15 to 16.
- Pincer Maneuver provision bonus changed from 15 to 12.
- Mobilization boost changed from 3 to 2.
- Philippa: Blind Fury provision changed from 11 to 12.
- Keira Metz provision changed from 10 to 9.
- Odrin provision changed from 8 to 7.
Scoia'tael:
- Added a new keyword - Spring to Trap cards and modified tooltips with it.
- Deadeye Ambush ability changed to: Order: Spawn an Elven Deadeye in allied row. Charge: 3.
- Yaevinn ability changed to: Damage an enemy unit by the number of Elf units in this row.
- Barclay Els ability changed to: Boost an allied unit by the number of Dwarf units in this row.
- Treant Boar ability changed: Deploy: Gain Zeal if you control a Dryad.
- Order: (Melee): Move Treant Boar to the other row and Heal it.
- Order: (Ranged): Move Treant Boar to the other row and damage an enemy unit by 2. Cooldown: 1.
- Mystic Echo provision bonus changed from 13 to 12.
- Call of Harmony provision bonus changed from 16 to 15.
- Pitfall trap provision changed from 7 to 6.
- Etriel provision changed from 7 to 8.
- Muirlega provision changed from 7 to 8.
- Weeping Willow power changed from 6 to 5.
- Dol Blathanna Bowman provision changed from 5 to 4.
- Feign Death provision changed from 12 to 13.
Nilfgaard:
- False Ciri ability changed to: Deploy (Melee): Move an enemy unit to the other row. Deploy (Ranged): Boost an Agent by 3.
- Enslave provision bonus changed from 16 to 15.
- Double Cross provision bonus changed from 16 to 17.
- Serrit provision changed from 8 to 7.
- Albrich power changed from 3 to 4.
- Trahearn Var Vdyffir power changed from 4 to 3.
- Trahearn Var Vdyffir provision changed from 8 to 6.
- Van Moorlehem's Cupbearer power changed from 6 to 5.
- Vincent Van Moorlehem power changed from 6 to 5.
Syndicate:
- Insanity keyword now properly mentions how it works.
- Congregate ability changed to: Order: Spawn a Firesworm Zealot in an allied row and gain 1 Coin. Charge: 3.
- Blood Money damage changed from 7 to 8.
- Jackpot provision bonus changed from 15 to 16.
- Off the Books provision bonus changed from 15 to 16.
- Wild Card provision bonus changed from 15 to 14.
- Passiflora ability changed to: Scenario: Progress whenever you play a Blindeye.
- Prologue: Spawn Sly Seductress in this row.
- Chapter 1: Spawn Passiflora Peaches in this row.
- Chapter 2: Gain 6 Coins.
- Passiflora provision changed from 12 to 14.
- Tunnel Drill ability changed to: Profit 1. Fee 3: Damage an enemy unit by 1. Increase damage by 1 for each adjacent Crownsplitter.
- Hammond ability changed to: Deploy: Move an enemy unit to the other row and give it Bleeding (2). Increase Bleeding by 1 for each adjacent Pirate.
- Novigradian Justice ability changed to: Spawn a Cleaver's Muscle in your melee row and play a bronze Dwarf from your deck.
- Novigradian Justice provision changed from 12 to 10.
- Excommunication ability changed to: Banish an allied unit, then play the top card from your deck. If target was a Firesworn, look at top 3 cards from your deck and play 1 instead.
- Eventide Plunder ability changed to: Gain 4 Coins. If enemy controls an artifact, gain 6 Coins instead.
- Procession of Penance ability changed to: Deploy: Damage self by 10. Reduce the damage by 2 for every Firesworn Zealot you control.
- Procession of Penance power changed from 10 to 12."
- Temple Guard power changed from 2 to 3.
- Whoreson Senior provision changed from 10 to 8.
- Sigi Reuven provision changed from 13 to 12.
- Collusion provision changed from 12 to 11.
- Arena Ghoul Tribute cost changed from 2 to 1.
- Congregation provision changed from 5 to 4.
- Fisstech Trafficker Coins changed from 2 to 3.