Patch Notes 11.9

Update 11.9 is coming tomorrow, and with it, the last card drop for GWENT.

We truly hope you enjoy these 12 cards and are excited to see, what you create with them.


We are also making changes to existing cards to support the new card drop, as found below.


For a rundown of the most important balance changes check out the latest Developer Update:


New Features

Heritage - Just as we must accept the hands we're dealt in life, so must we also be mindful of what it is we leave behind.

Our final card drop introduces two new legendary cards for each playable faction.



ChangesNeutral

Ale of the Ancestors - Ability changed to:

Resilience.

Zeal. Order: Boost a unit by 3 and Infuse it with "Whenever this unit is targeted by Mahakam Ale or Golden Froth, boost self by 2".

Cooldown: 2


Colossal Ifrit - Ability changed to:

Zeal. Order: Damage 3 units on the opposite row by [0]. Increase this value by 1 for each Construct you played this game.

Cooldown: 3


Cyprian Wiley - Power limit of the target changed from 3 to 4.


Enraged Ifrit - Ability changed to:

Deploy: Damage an enemy unit by [5]. Increase this value by 1 for each Construct you played this game.


Eskel: Pathfinder - Power changed from 7 to 4.

Provision cost changed from 9 to 10.

Ability changed to:

Deploy: Destroy an enemy unit with a primary category that is not in your starting deck.


Frenzied D'ao - Ability changed to:

Deploy: Play [1] Rock Barrage(s) from your deck. Increase this value by 1 for each Construct you played this game. If no Rock Barrages are available, move an enemy unit to the other row instead.


Geralt: Aard - Power changed from 3 to 4.

Provision cost changed from 10 to 9.


Gregoire de Gorgon - Deathblow boost changed from 5 to 8.


Ivo of Belhaven - Power changed from 5 to 1.

Ability changed to:

Deploy: Boost self by 0. Increase this value for each card you played this round.


Marlene de Trastamara - Ability changed to:

Doomed.

Order: If not Doomed, gain Resilience.


Nivellen - Power changed from 5 to 8.

Provision cost changed from 6 to 8.

Ability changed to:

Deploy: Move all units on an enemy row to the other row.


Primordial D'ao - Ability changed to:

Shield.

Deploy: Boost self by [0]. Increase this value by 1 for each Construct you played this game.


Regis: Bloodlust - Power changed from 4 to 20.

Ability changed to:

When you lose a round while this card is:

On the battlefield - Banish your deck.

In your hand or deck - Banish self.

In your graveyard - Banish the top 3 cards from your deck.


Tainted Ale - Ability changed to:

Zeal. Order: Damage a unit by 2 and Infuse it with "Whenever this unit receives a boost, damage self by 1".

Charges: 3


The Last Wish - Provision cost changed from 8 to 6.


Armorer's Workshop - Ability now includes:

If you have Armorer's Workshop in your graveyard, boost 3 adjacent units by 3 and give them 3 Armor instead.


Inspirational Ballad - Ability changed to:

Give Vitality (6) to a random allied Witcher, Dwarf, Human, and Vampire.


Oxenfurt Scholar - Power changed from 3 to 4.

Ability changed to:

Deploy: Boost self by 1 for each card with a provision cost of 11 or higher in your starting deck.



Monsters

Adda: Striga - Power changed from 5 to 6.

Provision cost changed from 7 to 9.

Ability changed to:

Zeal. Order (Predator): Consume a Token. If it was allied, double the boost from it.


Alpha Werewolf - Now has the Cursed tag.

Power changed from 6 to 4.

Provision cost changed from 6 to 8.

Ability changed to:

Deploy (Melee): Boost a Beast in your hand by the number of cards in your hand.

Deploy (Ranged): Boost all allied Beasts by 1.


Mourntart - Armor changed from 4 to 0.

Provision cost changed from 7 to 10.

Ability changed to:

Deploy: Banish all units in your graveyard, then boost self by 1 for each.


Plague Maiden - Ability now includes:

Order: Destroy a Rat, then Poison an enemy unit.

Cooldown: 1


Cockatrice - Power changed from 4 to 2.

Ability changed to:

Deploy: Boost self by 2 for each adjacent Beast.

Predator: Also Poison an enemy unit.


Werewolf - Now has the Cursed tag.

Power changed from 5 to 4.

Ability changed to:

Deploy (Predator): Boost self by an enemy unit's power.



Nilfgaard

Vilgefortz - Melee Deploy ability changed to:

Destroy an enemy unit, then your opponent Summons the top bronze unit from their deck to a random enemy row.


Deithwen Arbalest - Power changed from 3 to 4.

Ability changed to:

Whenever an enemy unit gains a status during your turn, damage it by 1.



Northern Realms

Ban Ard Tutor - Power changed from 2 to 4.

Provision cost changed from 4 to 5.

Ability changed to:

Whenever you play a unique special card, boost self by 2.


Kaedweni Sergeant - Number of Charges changed from 2 to 3.


Reaver Scout - Provision cost changed from 5 to 6.


Temerian Infantry - Ability changed to:

Formation.

Order: Boost an allied unit by 2 for each remaining Charge of your leader ability.



Scoia'tael

Vrihedd Saboteur - Ability changed to:

Deploy: If you control an artifact, Spawn an Elven Deadeye on this row.



Skellige

Udalryk an Brokvar - Power changed from 4 to 8.

Ability changed to:

Order (Berserk 7): Set an enemy unit's power to match own power.


Dimun Pirate Captain - Ability changed to:

Deploy (Bloodthirst 2): Gain Zeal.

Order: Damage a unit by 1.

Charges: 3


Disgraced Brawler - Bloodthirst requirement changed from 3 to 1.



Syndicate

Hvitr and Aelydia - Power changed from 5 to 6.

Provision cost changed from 8 to 6.

Ability changed to:

Hoard 6: At the end of your turn, damage a random enemy unit by 2.

Deathblow: Gain 2 Coins.


Tamara Strenger - Power changed from 5 to 6.

Provision cost changed from 7 to 6.


Wheel of Fortune - Provision cost changed from 5 to 6.

Ability changed to:

Damage an enemy unit by 0. At the end of your turn, while in hand or deck, change this value to a random number between 1 and 10.


Arena Endrega - Power changed from 6 to 4.

Provision cost changed from 5 to 4.

Ability changed to:

Deploy: Gain Coins equal to the amount an allied unit is damaged.


Mutant Killer - Power changed from 3 to 4.

Ability changed to:

Deploy: Boost self by 1 for each Poisoned unit on the battlefield.



Game Fixes

Certain leader abilities, such as Pincer Maneuver and Invigorate, no longer become deselected after using up two Charges.

The Training Versus AI Mode no longer becomes stuck when the AI runs out of row space.

Bearification can now correctly target face-down Traps.

Dagon: Promised's Infusion is now cleared from units whose Deathwish ability takes them immediately back to the battlefield.

Falibor no longer converts the total boost spread across the board into damage.

King Demavend III's selected cards are now shown correctly in the preview screen.

Quarixis finally sounds the way he was intended to.

Temple of Melitele: Congregation now shows its Spawned cards in the preview screen.

The opening game in the Tutorial no longer skips the pop-up message about the deck and graveyard.